This page is devoted to the analysis and deconstruction of all things "weird fiction."
This is the official trailer for my early 2010 project, The Worry of Newport. It won numerous accolades and got me into the scene I’m in today, which is to say, writing and preservation of ‘classic’ gothic horror in a visual medium.
The Worry of Newport is a two part horror/mystery story built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player’s plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?
Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.
Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios’ Lovecraftian catalog.
Photos of my latest work, the introduction scene for Triptych — Chapter II. For reference, the crux of the cutscene is a group of priests marching up to the apex of their holiest site, because something—or someone—is touching down in that cone and storm forming. I won’t spoil more, but the scene is a hefty chunk of cosmic horror, to say the least, and sets the mood for the entire chapter — which is about exploring their immense ruins as a civilization.